How It Feels to Make Your Dream Game in Unreal Engine 5 - Custom player model and IK retargeting

I will preface this by saying that I don't believe in dream games, I believe in making cool art and mechanics for a game.
This was mostly me announcing that I was going on my game dev journey. And info dumping all the things I've been learning along the way ton contextualize what I need to prioritize.
I share how I experimented with 2D, 2.5D, and 3D perspectives, UV tilling, shaders, collision systems, and even dabbled in ZBrush sculpting.
I was experimenting with locomotion. So, you’ll see how I rigged a raccoon model using Mixamo, retargeted animations in Unreal Engine, and added ragdoll physics lol.
I think it's a good first step for people that wondered how to make a video game or just plainly how to use Unreal Engine 5 for 3rd person characters.
I hope you some people find something that's helps you along the way or inspires them.
I'm still improving my process and trying to learn the right things, and I wanted this to be a way to keep myself accountable.